![]() There are four different victory conditions - Magic, Conquest, Religious and Divine. The Nature faction consists of creatures that roam the wilds, looking for easy prey. ![]() The Neutral faction has cities of their own and will defend them against any intruders. Your relationship with the other mages starts out peaceful, but this never lasts. Once the game has started, your task is to build your empire and your army so that you can defend against the dangers of the world, namely, other Great Mages, Neutrals and Nature. When you have selected all the different settings, you are ready to start. ![]() The Great Mages give you different skills, starting spells and determine what race you are going to be. You can then select a pre-generated Great Mage, or customize your own. Playing different races requires different strategies to maintain a profitable empire.īefore starting a game, the player selects the difficulty level, and then the world configuration, which gives you options for terrain distribution and the size of the oceans, as well as for the number of rival mages and alternate planes. For instance, Humans are specialized in Gold production, while Undead are best suited to produce the Mana which sustains them, and there is nothing hungry Monsters do better than produce Food. Warlock currently consists of three races - Humans, Monsters and Undead. To cast spells, the player needs to maintain a reserve of Mana, which is the resource of magical energy. To do this, you have various Spells at your disposal, some of which destroy enemy units, cripple a rival's economy, or summon creatures to do your bidding. As one of these Great Mages, your goal is to defeat your rivals and take ultimate control over the world. The player is put into the pointy shoes of one of the world's most powerful mages. The terrain in these worlds is often hostile and alien. The world also contains portals to alternate planes or underworlds, which contain fearsome dragons and rare resources. Along with conventional medieval military units such as archers and knights, the player has a choice of governing a race of intelligent beasts or an undead empire. Warlock is based in the fantasy world of Ardania. These affect how easy or hard it is for units to pass through them, among other things. ![]() Each hex represents a terrain type, such as Forest, Desert or Volcanoes. Warlock has, instead of a table top game board, a world based on hexagons, simply known as 'hexes'. Turn-based is the opposite of Real-time strategy games, where everything happens in real-time. The game goes through turns where each player gets to think through their moves. Warlock is a turn-based strategy game, which means that it works very much like a table top board game. The player has multiple options at their disposal to achieve victory. The player has to build cities, recruit military units, gather resources, and solve conflicts with other factions. Īs with many strategy games, the main aspect of the game is to simulate empire management and warfare. The tutorial in the game is also narrated by the Majesty's series hallmark advisor character. Warlock is set in the same world - Ardania - as the Majesty series, and shares similar units and unit progression. The graphical style of the game has been compared to Civilization V, but the similarities end there. What Warlock shares with Master of Magic is the combination of spell casting and empire management. Warlock has the same developer and using the same engine as Elven Legacy, making them superficially similar. The game also bears some resemblance to Sid Meier's Civilization series, as well as to Ino-Co's Majesty 2. Warlock is said to be inspired by Ino-Co's previous title Elven Legacy and Master of Magic, developed by Simtex back in 1995.
0 Comments
Leave a Reply. |